AI Insights · Timothy · October 2021
Top 5 Free to Play Games in the UK - Q3 2021 Performance
The top free-to-play games in the United Kingdom saw varied performance in Q3 2021, with notable trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five free-to-play games in the United Kingdom displayed diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of these games based on data from Sensor Tower.
Count Masters: Crowd Runner 3D by Freeplay LLC experienced a downward trend in weekly downloads, starting at 190K at the end of June and decreasing to around 35K by the end of September. The game’s weekly revenue peaked at $474 in early August and saw a decline thereafter, ending the quarter with $130. Weekly active users also showed a declining trend, dropping from 346K at the start of the quarter to 121K by the end.
Run Rich 3D from Voodoo saw its highest weekly downloads in mid-July with 290K, followed by a decline to approximately 9K by the end of September. Weekly revenue peaked at $232 in early August but dropped to negligible amounts in September. The game’s weekly active users followed a similar pattern, peaking at 529K in late July and falling to around 67K by the end of the quarter.
Roblox by Roblox Corporation maintained a relatively steady performance in Q3 2021. Weekly downloads fluctuated between 55K and 85K, while weekly revenue consistently hovered around $1M, peaking at $1.1M in mid-August. The game’s weekly active users remained robust, starting at 3.5M and ending the quarter slightly higher at approximately 3.5M.
Fidget Trading 3D- Toy Collect from MagicLab saw a significant decrease in weekly downloads, starting at 234K in early July and falling to around 6K by the end of September. Weekly active users followed a similar trend, dropping from 367K in mid-July to about 31K in late September.
Water Sort Puzzle by IEC GLOBAL PTY LTD had a consistent performance in weekly downloads, ranging from 36K to 77K throughout the quarter. The game’s weekly revenue saw an upward trend, peaking at $1.6K in late September. Weekly active users also showed steady growth, starting at 86K and peaking at 119K in late August before stabilizing around 105K by the end of September.
For more detailed insights and data, visit Sensor Tower.